Rage - Extermination
Rusty's Resupply
Hard Landing
Hard Landing
Crossbow Platformer
Oxford Ponds
The Foundry
Sterling Oak Homes

Thanks for stopping by my site. Here you'll find some of my more recent work as well as future work. Now for the about me...

I have been designing for an array of engines since 1997, individually and on mod teams, on such games as the Quake series, Return to Castle Wolfenstein, the Half-Life series, Counter-Strike: Source, Unreal Tournament 3, Gears of War, and Fallout 3. I also created a popular GUI for the original EverQuest. While having a long history and experience as a level designer I also have experience in texture creation, prop modeling, and scripting.

After receiving my Bachelors of Fine Arts in Arts Technology at Illinois State University, I interned at the Cato Institute. I then earned a Masters in Interactive Technology with a specialization in Level Design at the Guildhall @ SMU. Currently I am working at id Software as an Associate Designer.

When I'm not working I like traveling, reading, playing soccer and basketball, watching House and Lost, and meeting new people.

Feel free to contact me at wtbuser@gmail.com with any questions or comments, and thanks for stopping by!

Austin GDC 2009

Game Narrative
Review Scholarship
Winner

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© 2009 All Rights Reserved - William Tyler Buser